This is The strategy guide by dokugan from the wiki
1. Creating The perfect base
When you start Clash of Clans, a good base is not essential due to the lack of defenses, & awesome stuff when you start playing, but from Town Hall level 4 and above, you should start to think about protecting those precious Gold and Elixir from those evil raiders that are stealing from you nearly every time you log off. Okay, let's start of building our base!
Types of bases: There are many different bases out there. Many you will see being uploaded on YouTube to share with the world, or just a screenshot posted on the net. I'll explain the more common types of bases here:
Cornered base: This is a base that is in a corner, except that there are no walls at the back. Probably players who don't watch replays and don't know how to spawn troops outside the ring of the 40x40 square village. Easiest to destroy, pummel, and flat out win for you.
Types of bases: There are many different bases out there. Many you will see being uploaded on YouTube to share with the world, or just a screenshot posted on the net. I'll explain the more common types of bases here:
Cornered base: This is a base that is in a corner, except that there are no walls at the back. Probably players who don't watch replays and don't know how to spawn troops outside the ring of the 40x40 square village. Easiest to destroy, pummel, and flat out win for you.
Packed base: This is a common base at lower levels- one of the easiest and probably the most enjoyable base to raid. One line of walls surrounds the base and is the only thing in the way from stopping the mass mob of monsters outside. Once one of the walls are broken, the raider has almost full control over the ongoing raid and if this happens- it should decide the fate of your Gold and Elixir. Bad base, altogether.
Split base: Also another common but poor base, two adjoining 'parts' of a base are either (A) separate from each other or (B) Connected like a packed base, but a wall in the middle. From previous experiences, they are almost funny to watch how they are decimated so easily. Yet another poor base, but at least better than a packed base.
Pocketed Base: High levels use it, so why shouldn't you? A variation to the packed baseWell, for one, it wouldn't be very effective unless your roughly Town Hall 6 and above. When I used it, it was quite- okay, extremely poor. Back then, it gave me 90% chances of losing a battle, (though that may be because of my high trophy count at that time) so I changed it. Great or not, that I can't say.
Spiral base: Now it starts to get interesting- spiral bases can be extremely effective if planned carefully, but if done lazily, may lead to disaster. Not common, but that all just leads to your advantage- if you choose to unleash it onto your Clash of Clans. Not much to say here but this is a start to an effective base.
Pocketed Base: High levels use it, so why shouldn't you? A variation to the packed baseWell, for one, it wouldn't be very effective unless your roughly Town Hall 6 and above. When I used it, it was quite- okay, extremely poor. Back then, it gave me 90% chances of losing a battle, (though that may be because of my high trophy count at that time) so I changed it. Great or not, that I can't say.
Spiral base: Now it starts to get interesting- spiral bases can be extremely effective if planned carefully, but if done lazily, may lead to disaster. Not common, but that all just leads to your advantage- if you choose to unleash it onto your Clash of Clans. Not much to say here but this is a start to an effective base.
Titanic base: Other known as Bulkhead base, it is like the Titanic's 'unsinkable' technique - when one section is breached, the other sections keep it afloat. The flaw was, the iceberg ripped two sections in a row, leaving the Titanic in ruins- and at the bottom of the ocean.
Anyway, let's call it the Bulkhead base. Bulkhead bases are usually a building surrounded by walls, except there are quite a few and are packed closely together. People who love symmetry most likely won't the bulkhead base,As you can see, the middle parts of this base has been 'bulkheaded'.even though this is a common and extremely effective killer base. How the base works is that when one part of the bulkhead is destroyed, the enemy troops are packed into one section and have to breach the other inner walls, making wall breakers almost useless.
Update: Bulkhead bases will NOT prevent Wall Breakers from coming inside and blowing up those walls. Look at the article 'Dark Elixir and Artificial Intelligence'
Anyway, let's call it the Bulkhead base. Bulkhead bases are usually a building surrounded by walls, except there are quite a few and are packed closely together. People who love symmetry most likely won't the bulkhead base,As you can see, the middle parts of this base has been 'bulkheaded'.even though this is a common and extremely effective killer base. How the base works is that when one part of the bulkhead is destroyed, the enemy troops are packed into one section and have to breach the other inner walls, making wall breakers almost useless.
Update: Bulkhead bases will NOT prevent Wall Breakers from coming inside and blowing up those walls. Look at the article 'Dark Elixir and Artificial Intelligence'
Okay, we're done! Once you have chosen your favoured base, it time to kick out buildings (YAY)!
What buildings need to be kicked? You should, I suggest, kick out your Spell Factory, Laboratory, Barracks, Army Camps and Builder's Huts outside. Gold Mines and Elixir Collectors should be outside, too, unless you aren't regularly online. Definitely keep your Gold, Elixir and Dark Elixir Storages inside.
What about your Town Hall? Read below for the pros and cons...
What buildings need to be kicked? You should, I suggest, kick out your Spell Factory, Laboratory, Barracks, Army Camps and Builder's Huts outside. Gold Mines and Elixir Collectors should be outside, too, unless you aren't regularly online. Definitely keep your Gold, Elixir and Dark Elixir Storages inside.
What about your Town Hall? Read below for the pros and cons...
Pros
- You get a completely free 12 hour shield when someone decides to attack your Town Hall.
- Chances are that the attackers will target your Town Hall, and then leave you alone.
- If you are farming, lower levels might attack your Town Hall. This offers an extremely important advantage for raiding (this also counts for non-farmers), you can view how much Gold, Elixir/Dark Elixir he or she has, check out the defences without the 30 second timing before attacking commences. Revenge Raids are, in my opinion, the best type of raid you can possibly get in Clash of Clans.
- There is a much higher chance of you losing lots of trophies when you have your Town Hall outside.
- If you farm, lower levels can attack your Town Hall (if it is a completely unprotected area) and get 1000 of both Gold and Elixir. This may seem a lot at the start, but it is in reality nothing compared to later on.
- Trophies can get you into a better clan.
This is for you to decide. If you decide to put your Town Hall...
Outside
Then no need to worry. Just don't put it in a completely unprotected area.
Inside
This is slightly more difficult, as every base is unique in its own way. One thing to keep notice of is where you put your Splash Damaging Buildings (Mortars and Wizard Towers) and to put surrounding walls around it. Unfortunately, it will not work for spiral bases. Another tip to consider is to put your Storages near your Splash Damaging Builders as well.
Now, messing with those raiders... Think they are crafty? Let's see, after this!
Outside
Then no need to worry. Just don't put it in a completely unprotected area.
Inside
This is slightly more difficult, as every base is unique in its own way. One thing to keep notice of is where you put your Splash Damaging Buildings (Mortars and Wizard Towers) and to put surrounding walls around it. Unfortunately, it will not work for spiral bases. Another tip to consider is to put your Storages near your Splash Damaging Builders as well.
Now, messing with those raiders... Think they are crafty? Let's see, after this!
2. Messing with raiders
You've always hated people raiding you, correct? Well, it's time to frustrate them for your enjoyment! (mwhahahahaha...)
Spiking: A common tactic is to spike. What's that? Spiking is when you put walls that jut out from your base. This is how one looks like
Wallbreakers, when deployed, will go blow up they spikes and not the inside walls. Other troops, sadly, are smart enough(only just!) to attack the inner walls. Yes, I know, isn't Clash of Clans AI just fascinating?
As clash of clans is always changing, tactics change. This tactic is will now not work in the game because of a change in a previous update.
- A note from Sillyman34
Good Game Spawn Point: Lol, I just made that name on the spot. Spawn Point is when you make a "accident"- a mistake where there's a little spawn hole to put troops. This must be done carefully. If not you, my sir, shall die. Jokes. Anyway, if you do it correctly, the troops there might A. activate a trap, or B. get killed by the surrounding defenses around the spawn hole. Not suggested to use unless you are familiar with the game.
Forcing: Forcing is also a good old tactic. It's when you put decorations and waiting for obstacles to pop up where you want them, just to make your enemy spawn their deadly troops a little further. Good 'ol forcing.
As clash of clans is always changing, tactics change. This tactic will now not work in the game because of a change in a previous update.
- A note from Sillyman34
Since this will no longer work, I will show you a different type of 'forcing'. It is when you put walls, but leave an intentional gap to get the enemy troops to go through it. There is usually a Spring Trap or Bomb, and both are effective at taking down large amount of troops.
Funneling: Also an "accident", it is when there is a hole that varies from small to large to encourage the raider to spawn their troops where they want. Most likely if you see such thing, you'd expect traps. This is not always true. Sometimes, a funnel might mean the troops will attack the nearest building, and while it's distracted, get killed by the rain of death and destruction from the inner base. Very useful, even for lower levels.
Spiking: A common tactic is to spike. What's that? Spiking is when you put walls that jut out from your base. This is how one looks like
Wallbreakers, when deployed, will go blow up they spikes and not the inside walls. Other troops, sadly, are smart enough(only just!) to attack the inner walls. Yes, I know, isn't Clash of Clans AI just fascinating?
As clash of clans is always changing, tactics change. This tactic is will now not work in the game because of a change in a previous update.
- A note from Sillyman34
Good Game Spawn Point: Lol, I just made that name on the spot. Spawn Point is when you make a "accident"- a mistake where there's a little spawn hole to put troops. This must be done carefully. If not you, my sir, shall die. Jokes. Anyway, if you do it correctly, the troops there might A. activate a trap, or B. get killed by the surrounding defenses around the spawn hole. Not suggested to use unless you are familiar with the game.
Forcing: Forcing is also a good old tactic. It's when you put decorations and waiting for obstacles to pop up where you want them, just to make your enemy spawn their deadly troops a little further. Good 'ol forcing.
As clash of clans is always changing, tactics change. This tactic will now not work in the game because of a change in a previous update.
- A note from Sillyman34
Since this will no longer work, I will show you a different type of 'forcing'. It is when you put walls, but leave an intentional gap to get the enemy troops to go through it. There is usually a Spring Trap or Bomb, and both are effective at taking down large amount of troops.
Funneling: Also an "accident", it is when there is a hole that varies from small to large to encourage the raider to spawn their troops where they want. Most likely if you see such thing, you'd expect traps. This is not always true. Sometimes, a funnel might mean the troops will attack the nearest building, and while it's distracted, get killed by the rain of death and destruction from the inner base. Very useful, even for lower levels.
3. Raiding
Now we've cleared how to discourage people from raiding you, allow me to give you tips on how TO raid people. I know... how evil!
Okay, to start off (just for the beginners. If you are familiar with this, please move to the next section). I shall show you a guide to the functions of raiding:
Okay, to start off (just for the beginners. If you are familiar with this, please move to the next section). I shall show you a guide to the functions of raiding:
- This is the Find a Match button. Click on it to find a match, and keep clicking till you find a suitable victim to raid (mwahahaha...)
- This is how much the cost is to search and raid. The price will go up every time you upgrade your Town Hall.
- This, is the display for how many trophies you have!
- The trophy button shows the strongest (most trophies) Clans and players in the world... and in your local country!
- This is the display for how many stars you have earned attacking the goblins. You may have remembered that they were the first to raid you...
- This is the amount of stars for that level. As you can see, the player has only achieved 1/3 stars. He can either try again, or move on to 'Bouncy Castle'.
- The player has completely crushed the goblins! He has gotten 3/3 stars.
- This is the level that can be played next. Click play!
- This level is locked. You can unlock it by playing the current level available
And now...here are four types of raiding! They are...
Multiplayer Raids: When you attack another player, but only if they are offline. You must pay a small fee each time you refresh to see another potential victim. As in the picture, the Town Hall level is 6 and so it costs 250 Gold. The cost doesn't matter as you will usually regain it after you raid someone.
When viewing a base in Multiplayer, it will also display the amount of Gold, Elixir and sometimes Dark Elixir. Trophies can also be viewed, and may vary from 0-30. One third of trophies can be earned by getting one star or destroying a Town Hall which rewards one star anyway. Two thirds of trophies is from 2 stars either from 75% or 50% and destroying the Town Hall. Full amount of trophies can earned from getting 100%, and only 100%. More info can be viewed in the section 'Trophies'.
Single Player Campaign: When you raid those Goblins who led the very first raid on you and you Town Hall level 1 base(Been a long way, haven't you?). Single Player Campaign doesn't give any significant loot until the more advanced levels, but still fun to raid when your shield is up. Nothing else to explain here other than the fact that no trophies can be gained through this.
Being raided._. Nothing you can do here. Just reminding you of the anger that swells up when you see the message "You have been raided by xXx YOLO xXx".
Revenge Raids: When you revenge someone who raided you (fortunately Supercell added this after the initial release). This is one of the best ways to raid someone as you can view their loot, scan their weak spots in their base, and if you think your not up to the challenge, copy their base if you share the Town Hall level! Recommended raiding out of all, most definitely.
Multiplayer Raids: When you attack another player, but only if they are offline. You must pay a small fee each time you refresh to see another potential victim. As in the picture, the Town Hall level is 6 and so it costs 250 Gold. The cost doesn't matter as you will usually regain it after you raid someone.
When viewing a base in Multiplayer, it will also display the amount of Gold, Elixir and sometimes Dark Elixir. Trophies can also be viewed, and may vary from 0-30. One third of trophies can be earned by getting one star or destroying a Town Hall which rewards one star anyway. Two thirds of trophies is from 2 stars either from 75% or 50% and destroying the Town Hall. Full amount of trophies can earned from getting 100%, and only 100%. More info can be viewed in the section 'Trophies'.
Single Player Campaign: When you raid those Goblins who led the very first raid on you and you Town Hall level 1 base(Been a long way, haven't you?). Single Player Campaign doesn't give any significant loot until the more advanced levels, but still fun to raid when your shield is up. Nothing else to explain here other than the fact that no trophies can be gained through this.
Being raided._. Nothing you can do here. Just reminding you of the anger that swells up when you see the message "You have been raided by xXx YOLO xXx".
Revenge Raids: When you revenge someone who raided you (fortunately Supercell added this after the initial release). This is one of the best ways to raid someone as you can view their loot, scan their weak spots in their base, and if you think your not up to the challenge, copy their base if you share the Town Hall level! Recommended raiding out of all, most definitely.
Army Compositions
There are a limitless amount of army compositions. Now I don't want to get ahead of myself, so don't sweat- there is no composition here that says something like "5 PEKKAs and 100 Archers". Feel free to add good army compositions, but please be mindful of the lower levels who may not have even unlocked 'Wall Breaker'. Thanks!
My current army composition is as follows-
40% Giants, 3 Wall Breakers, 35% Archers and 25% Barbarians.
How to use: Deploy Giants to distract defences. Wall breakers are optional, as they are pretty pointless in the raid. Spread the of the base near the Giants with archers and barbarians to terminate the base. Near guarantee of 1 star or 2 star.
There are a limitless amount of army compositions. Now I don't want to get ahead of myself, so don't sweat- there is no composition here that says something like "5 PEKKAs and 100 Archers". Feel free to add good army compositions, but please be mindful of the lower levels who may not have even unlocked 'Wall Breaker'. Thanks!
My current army composition is as follows-
40% Giants, 3 Wall Breakers, 35% Archers and 25% Barbarians.
How to use: Deploy Giants to distract defences. Wall breakers are optional, as they are pretty pointless in the raid. Spread the of the base near the Giants with archers and barbarians to terminate the base. Near guarantee of 1 star or 2 star.
A example of a lower level composition is quite easy and basic-
100% Barbarians How to use: Deploy all at once. quite effective, though there's no strategy involved.
100% Barbarians How to use: Deploy all at once. quite effective, though there's no strategy involved.
A army composition that is usually used for farming of resources-
100% Goblins. I know.
How to use: Send all goblins to wipe out the resources and leave the base of nothing else. Usually.
Add more if you want!
The Perfect Raid
Admit it- we all want the perfect raid. But first, what is it?
100% Goblins. I know.
How to use: Send all goblins to wipe out the resources and leave the base of nothing else. Usually.
Add more if you want!
The Perfect Raid
Admit it- we all want the perfect raid. But first, what is it?
You choose.
Well in my opinion, the 2 Goblin Raid is the 'ideal' type of raid I want. But here's the tricky question- If you keep doing this, wouldn't you lose so many trophies you won't be able to find such high amount of loot in one collector?
Not true. When you lose, you rarely lose a lot of trophies, so after you save up for that Town Hall upgrade you want, you can just rise back up quite easily- notably with the help of farmers with one-two goblin raids like you. Also it's been proven that Raid Two can steal, and manage to rake in more resources that Raid One. Of course, people still like to go all out, as I have done before.
Look for Poor Bases
A poor base usually does not follow the rules for a good and solid base. As mentioned in the first section, it is usually a packed base or a cornered base, but can sometimes be a bulkhead base too. This rarely matters, but can you see if the storages are well protected there? And if they look like they are brimming with Gold or Elixir? How about the loot number- is it nice and round, or uneven?
These are the questions you must answer when scanning for a base. If storages are too well protected, skip that base. If they don't look as if they have lots of loot, that means most of the loot is in the collectors. Very important, especially if they have a nice and round amount of resources. If its like this:
100,000 Gold and 1,000 Elixir, it means that the player has been on not to long ago.This also means most of the resources have been collected and put into the storages. Skip if they are.
If it's like this:
105,000 Gold and 90,000 go ahead, if your feeling confident. The factors are essential.
I sometimes raid higher levels, as in much higher levels because of the high amount of loot- as in, 200K of each. Very satisfying, as the loot is almost definitely in the collectors.
I hope you enjoy your perfect raid! (I hope I made sense!)
Well in my opinion, the 2 Goblin Raid is the 'ideal' type of raid I want. But here's the tricky question- If you keep doing this, wouldn't you lose so many trophies you won't be able to find such high amount of loot in one collector?
Not true. When you lose, you rarely lose a lot of trophies, so after you save up for that Town Hall upgrade you want, you can just rise back up quite easily- notably with the help of farmers with one-two goblin raids like you. Also it's been proven that Raid Two can steal, and manage to rake in more resources that Raid One. Of course, people still like to go all out, as I have done before.
Look for Poor Bases
A poor base usually does not follow the rules for a good and solid base. As mentioned in the first section, it is usually a packed base or a cornered base, but can sometimes be a bulkhead base too. This rarely matters, but can you see if the storages are well protected there? And if they look like they are brimming with Gold or Elixir? How about the loot number- is it nice and round, or uneven?
These are the questions you must answer when scanning for a base. If storages are too well protected, skip that base. If they don't look as if they have lots of loot, that means most of the loot is in the collectors. Very important, especially if they have a nice and round amount of resources. If its like this:
100,000 Gold and 1,000 Elixir, it means that the player has been on not to long ago.This also means most of the resources have been collected and put into the storages. Skip if they are.
If it's like this:
105,000 Gold and 90,000 go ahead, if your feeling confident. The factors are essential.
I sometimes raid higher levels, as in much higher levels because of the high amount of loot- as in, 200K of each. Very satisfying, as the loot is almost definitely in the collectors.
I hope you enjoy your perfect raid! (I hope I made sense!)
Additional Content: Logging on while being raided
A very frustrating message that rarely, but still happens, is logging on while being raided. Here's how it looks like:
...And logging back on, thinking to yourself, "Now why didn't I log on just 3 seconds earlier?"
A very frustrating message that rarely, but still happens, is logging on while being raided. Here's how it looks like:
...And logging back on, thinking to yourself, "Now why didn't I log on just 3 seconds earlier?"